Consoles V. Computers: The Biggest Bang for Your Buck

It’s probably one of the oldest battles gamers have ever known: console or computer? Luckily we’re not here to settle the debate, but rather to give you an idea of what you’re getting into.

When faced with the prospect of upgrading your PC or changing consoles, most gamers will hit the internet. Either to talk to their greater social media, or to scour various forum posts and reviews in order to figure out where their money is better spent. Unfortunately for most gamers, this decision is not made lightly, and is often more complicated than simply spending what you have on hand. When purchasing your primary gaming system, are you in it for the long haul?

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Dollar Days

When investing in your gaming rig, price point is probably the most limiting factor. Do you only have $200-$300 to spend? Can you invest more than $800? While consoles are generally cheaper in the long run, they provide a lot of power for a smaller price tag. They’re guaranteed to work out of the box (or at least come with a warranty if they don’t), and usually come in bundles providing at least one game for you to get started. While extra controllers, fancier cords, and more games will cost you additional rates, a console will still offer you instant gaming at a reasonable rate. In addition, many online or local game resellers can provide used consoles at an even cheaper rate–not a bad deal.

Building your own PC however, or buying one pre-made, is a much larger initial investment than a console on average. In the long term however, it might actually provide better gaming benefits. While consoles aren’t quite aging as fast as they used to, the fact remains that a well-built computer will last you much longer than the current system en vogue. Games will load faster and generally look prettier for longer than a console can provide. Additionally, if you have a lot of gaming friends who have built their own rigs, chances are you can scoop up used pieces for a reduced or no cost to help offset the price point. Old monitors, computer towers, mice, keyboards, or speakers, are often held onto and passed down between gamers as needed. While most gaming computer builds will never be as cheap as their console bretheren, the benefits of their longevity help offset the costs.

Longevity

While consoles don’t age quite as fast as phones or cars, the truth remains that when buying a console you have a set number of days before it goes out of date. While new models are often released for existing systems, eventually, the newest system will come and replace it–often leaving you with an empty feeling before the joy of a new system kicks in. Additionally, consoles generally cannot be updated with additional power boosts unless you really know what you’re doing. And even then, it can be risky. Often, computers can be upgraded with minor improvements or additional sticks of RAM, which help to keep your games moving.

While longevity might be lacking for consoles in terms of playing the latest and greatest titles, older gaming consoles have proven their nostalgic staying-power. If getting your hands on those original SNES or SEGA games is what you want out of your gaming experience, you really can’t beat going the system route–computer emulators just aren’t the same.

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Exclusivity, DLCs, Social Media, Oh my…

Computers and consoles each come with their own cultures and interests. Similarly, each also often have their own exclusive game titles, DLCs, or social circles which do not necessarily play well between platforms. That one great FPS you’ve been waiting for a sequel for might only be coming out on a given console, locking in your purchase. Similarly, the group of friends you play with might only play their action-adventure game on their computers, and while a console version is available, they are set up on different servers. Do you like sharing everything you do to your various social media? You might be limited in what kinds of sharing you can accomplish based on which system you choose. Sadly quite often there are circumstances outside of a gamer’s control, which dictates the way they’ll spend their money, given the chance.

So What Should You Do?

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 When weighing the benefits of either gaming method, it’s clear that the decision isn’t easy. So what should you do?

TLDR: Consoles

  • Plug and play: a great gaming experience right out of the box, no adjustments necessary!
  • Lower up front cost investment.
  • Will likely have exclusive DLCs or titles that will not be available on a computer.
  • Great deals on used consoles and games, and the ability to relive the nostalgia of older systems in true form.

If you only have a bit of money to spare, and you want to start gaming now, a console is probably your best option. With a low end cost, you’ll have more money to spend on games for as long as the system is supported.

TLDR: Computers

  • A higher cost investment initially, but its power will likely last much longer than a console, even with minor tweaks.
  • A wider variety of titles available, including the option for modding your games.
  • More sales on newer and indie games (e.g. Steam).
  • A lot of options for sharing or interacting with your social sphere without having to rely on built-in options.

If you have a bit more to spend up front, and want to have more control over your gaming experience, then a computer is your best bet. Whether you build it yourself, or buy a pre-made system, a computer’s components are likely to outlive a console’s power in the long term, allowing you to game for longer without having to change things up.


 

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Whether you decide to buy a new console or build a PC, there are tons of gaming options available. Controllers are no longer console-exclusives, consoles are integrating more cross-platform interaction, and built-in emulators allow you to play your favourites no matter whether you’re looking at an Xbox or Windows UI. After all, it’s not what you game on, but how you game, that truly matters.

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This Day In Gaming History: July 12

 Thisdayingaming

This Day in Gaming History is an editorial released 2-3 days per week, that takes you on a ride in its custom-built gaming history blue box. We take a look at titles all released on the same day throughout gaming history, while also giving extra facts and anecdotes as available or appropriate. Got a favorite game that you want to learn more about, or perhaps want to see featured on TDIGH? Send angel1573 a message on the forums, or leave a comment below!

While today’s post will be brief (a topic which will be discussed further in coming weeks), its a heavy hitter comes from a franchise which seems to be on everyone’s lips these days. If you haven’t been living under a rock, I’m sure you’ll catch my meaning. Whether or not you’re ready to master what we have in store for you today, it’s time to dive in and go!

CASTLEVANIA II: BELMONT’S REVENGE [JAPAN] (GAME BOY)

Also translated as “The Legend of Dracula“, and not to be confused with the NES game Castlevania II: Simon’s Quest, this title was released for the Game Boy on this day in 1991. The second title to be released for the Game Boy handheld, and sequel to Castlevania: The Adventure, it is set fifteen years after the events of its predecessor. Released in color in later versions, Castlevania II: Belmont’s Revenge was applauded for its inclusion of classic Castlevania items, and weapons, while also making better use of the Game Boy’s hardware than its predecessor. The title follows the story of Christopher Belmont and his quest to save his son and Transylvania from Dracula in newly regenerated human form.

PAC-MAN COLLECTION (GAME BOY ADVANCE)

A compilation of four Pac-Man titles–Pac-Man, Pac-Mania, Pac-Man Arrangement, and Pac-AttackPAC-MAN Collection was released on this day in 2001. While the first three titles are all classic Pac-Man, and follow general Pac-Man gameplay, Pac-Attack is a falling-block puzzle game much like Tetris, and was originally released for the Genesis and SNES consoles. Due to the small screen of the GBA, players are given the option to view their chosen title in two different methods. In scroll-mode, the field of view automatically scrolls to follow Pac-Man, whereas full-screen shows the entire field of view in miniature form. With the exception of Pac-Attack, the player can tweak various settings such as lives, difficulty level, or bonus life counters, similar to the DIP switch enabled settings in the original arcade machines. The title was criticized for cutting out pieces of music and sound effects, a lack of save functionality, and inconsistencies with the field of view methods. Overall, however, the title was well received.

POKEMON BOX: RUBY & SAPPHIRE (GAMECUBE)

Last but not least, with all the Pokémon Go news since launch, it seems very appropriate that we should look at another Pokémon title. Originally available in North America, and only at the Pokémon Centre in New York City, Pokémon Box: Ruby & Sapphire was released on this day in 2004. More Poke-utility than game, for the days long gone where storage was a massive problem, Pokémon Box allowed players to store up to 1,500 Pokémon from Ruby or Sapphire. It allowed for ease of collection, organization, and searching of said Pokémon, and also allowed players to play Ruby or Sapphire on their TVs. In Europe, the box could be purchased in a GameCube bundle, which included Pokémon Colosseum, a memory card, and a GBA-GB game link cable. The title also facilitated transfer of Pokémon between Emerald, FireRed and LeafGreen.

The game also connects with GBA directly, allowing Trainers to deposit their Pokémon without having to trade. Once stored, players can view a spreadsheet-like stat list, featuring categories such as: original Trainer, moves, Pokémon Contest stats, friendliness, and level. Pokémon Box also features a “showcase” mode, which allows players to create a stage from a combination of ten backgrounds, ten stage patterns, and five types of display pieces, alongside one of eight music tracks to show off their selected Pokémon. The title has certain limitations before it can be used with any of they aformentioned Pokémon titles, all of which include having caught at least 100 Pokémon in their in-game Pokédex, plus additional title-specific requirements. After a certain number of Pokémon are deposited within the game cartridge, the player is gifted a Pokémon Egg, which will hatch into a Pokémon with a special move it would not learn normally. This move can be passed down through breeding.

Images © Konami, Namco, & Nintendo


Some other titles released on this day:

  • Warpman (Japan) – NES – 1985
  • FlatOut – Xbox/PS2 – 2005
  • Resident Evil 4: PLATINUM – iOS – 2009

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