Taking the Plunge: Leveling Up to the Silver Screen

Whether they’ve cleaned up at the box office or crashed and burned into the side of the building, video game adaptations are here to stay. What makes or breaks these adaptations?

Whether they’ve cleaned up at the box office or crashed and burned into the side of the building, video game adaptations are here to stay. What makes or breaks these adaptations?

Doom. Angry Birds, Super Mario Bros. …

https://www.youtube.com/watch?v=wtMZKYnLg5c

It’s likely you just cringed a bit…and it’s no wonder. Video game movies often get a bad rep. While the inspiration for movies and TV shows come from books at a steady pace, video game adaptations are, well…a different animal altogether. While you can have some more “faithful” versions, like Warcraft, most of the time gamers will shy away from any mention of a video game getting picked up by the non-interactive screen. Why are we so protective over our video games?

If you google most of the more well-known video game movies, you’ll come up with a relatively low bar in terms of ratings. Quite often ranging from a low 5/10 to barely stretching towards a 7/10, video games adaptations are often not rated well. Is this because video games do not easily translate well to a restricted time setting? Do we inherently expect more from video game movies than we do of book adaptations? Are video game enthusiasts just more vocal than avid book-lovers about their adaptation woes? Do the non-gamers just not take as readily to our stories?

It’s been 17 years since the original Tomb Raider films, are you ready for the new one next year?

There are countless potential questions to ask oneself about gaming movies when there has yet to be a truly breakaway success. Sure, titles like Resident Evil have made for a horse-beating franchise, but is that what governs success? It would seem to me that part of the problem with a poorer reception of video game adaptations is anticipation, and subsequently, delivery. Clearly, there’s something about these stories that television and movie producers think will yet turn a profit. With a Tomb Raider reboot on the way, alongside a The Witcher TV series in the works from Netflix, it’s hard to believe that producers are just trying to capitalize on gamer’s desires to see their games on the big screen.

Many of the video game adaptations we see made into movies are action or horror narratives. Silent HillAssassin’s CreedHitmanPrince of Persia, etc. While it may seem like the big explosion or horrific titles would garner the best reaction from audiences. Unfortunately, this has not been the case. It’s not to say that these games don’t possess the storylines to carry forward to the big screen, but perhaps it’s because their narratives are actually too big for films.

Picture this, you’ve spent 35+ hours dedicated to piecing together a video game’s storyline. Through blood, sweat, and controller-throwing tears, you’ve been an active agent in the narrative. When translated to the big screen, anticipation for this kind of experience runs too high to actually be met by any director. While some may argue that books suffer the same fate, I would suggest that while in terms of stories that are too large to be told properly on screen is true, the fact remains that there’s just something that’s missing when you’ve effectively “lived” through a game and come to see it flat on a film screen. Excited gamers often leave theaters upset that the film did not deliver the same experience in a 1.5hr timeframe that they had previously experienced in five times that at home.

Are creepy nurses as creepy when you see them on the big screen? Or more so when you have to navigate through them yourself?

Another problem often felt by video game adaptations over their literary counterparts, is that video game movies are often not judged as their own interpretation of the original storyline inspiration, but are rather criticized for their narrative liberties. Silent Hill butchered the video game’s storyline when it came to the big screen. Melding narrative elements from the first three games, and completely changing established elements in order to fit the silver screen’s demands, it was not well received by series fans.

While on its own it was not the best horror movie of the year, however, it was better than many other horror movies which were better received. The first Resident Evil was saved this critical fate either. If taken on their own without associating them to their original media sources, would they have taken less of a hit by critics? Conversely, like in Warcraft, some video game movies are criticized for assuming the audience knows too much about the video game and neglects to explain things for those who entered the theater unwittingly.

Whether writers/directors are too faithful to the original narrative, or not faithful enough, it seems as though video game adaptations just can’t catch a break. There’s some sort of je ne sais quoi that video games seem to possess that just can’t quite translate to the big screen, even when they seem as though they should. Perhaps, in the end, the timeframe is all that’s holding back adaptations from their true glory. We passionately play through our narratives for hours on end, is it any wonder that the intricacies of these stories don’t translate well to a shorter and non-interactive media?

Does The Witcher have what it takes to break the “bad video game live action” stereotype?

As The Witcher is due to be released as a series on Netflix, perhaps this will change. While many have tried to reproduce games on the big screen, fewer still have attempted live-action small screen productions. If The Witcher succeeds as a TV show, I would suspect we will see many other attempts at small screen adaptations take place. But perhaps that’s a good thing? More time to develop a narrative, and the ability to show the nuances of a game’s environment. Rather than running their heads into the same wall and hoping for different results, this time, things might actually be different.

I’m a glutton for video game movies myself, good or bad. While I don’t think many of the adaptations have been the best movies ever, I do think that they’re often not given as much credit as they deserve. I would love to see more movies cast on the big screen to see the worlds in new ways, not only to see what I already know shown in a new way. Much like what Marvel did for superhero movies, perhaps we just need someone to do it right for once, and maybe The Witcher will do just that.

If not, I’m holding out hope for a great BioShock or Mass Effect trilogy.


What do you think about video games on the live-action screen? Love them or hate them, we want to know! Join us on Discord, on our Facebook page, or Twitter and tell us your opinion.

4 Games That Should Totally Be Movies

Share Buttons

Share on FacebookTweet about this on TwitterShare on RedditShare on TumblrShare on Google+Email this to someoneShare on LinkedIn

Which Games Should Make the Transition to Film?

With the release of Assassin’s Creed coming to theaters in short order, and following the high of the finally-released Warcraft film, video game movies are here to stay whether you love or hate them.

Continue reading “4 Games That Should Totally Be Movies”

This Day in Gaming History: June 5

Thisdayingaming

This Day in Gaming History is an editorial released 2-3 days per week, that takes you on a ride in its custom-built gaming history blue box. We take a look at titles all released on the same day throughout gaming history, while also giving extra facts and anecdotes as available or appropriate. Got a favorite game that you want to learn more about, or perhaps want to see featured on TDIGH? Send angel1573 a message on the forums, or leave a comment below!

We continue to drag our heels through the last few weeks of spring, looking towards a summer filled with sunshine…outside our windows as we sit inside and play video games. That’s how summers are spent, right? Regardless, we continue to have gaming history coming your way, even as historical releases are dwindling. Look for some summer special posts coming soon to help tide you over til mayhem hits in Q3. The blue box has some stories to tell today, so let’s take a look at one of the most well known-cult SNES titles, revisit some ancient ruins, and piece together a little bit more of the plotweb of Kingdom Hearts–all on This Day in Gaming History.

EARTHBOUND (SNES)

Also known as Mother 2 in Japan, this RPG title was modestly received on its release, only to carry a weighty global legacy. EarthBound has frequently been listed on top games every gamer should play at least once in their lives; often ranked rather highly as well. Critics, as well as players, find the title to be a “classic” of the RPG genre, as well as for its socio-political commentary. Praised for its humor, intelligence, and ability to captivate, EarthBound has continued to charm players of all kinds since its initial release. The title has also quite a cult following, developing slowly ever since its release. The community has struggled to gain access to North American releases of the greater Mother series, developed countless fan art and tributes, and has generally been quite vocal about the series more broadly–a fandom holding strong since EarthBound’s 1994 release.

The sequel to EarthBound/Mother 2 was originally to be released on the Nintendo 64 console, as EarthBound 64, but was later canceled. The title was later revived as a Japanese-only sequel in 2006 for the Gameboy Advance. EarthBound was re-released in 2013 for the Wii U Virtual Console. Beyond the game itself, the lead character Ness, has also become a fan-favorite icon since the game’s release. So much so, that fans advocated for his inclusion in Super Smash Bros. and its sequels). Ness thus has become perhaps more recognizable for his roles in Super Smash Bros than from his own game. Ness has even received his own amiibo figure.


TOMB RAIDER: ANNIVERSARY (PC/PS2)

Released in 2007, Tomb Raider: Anniversary is a remake of the original 1996 Tomb Raider. Utilizing an improved version of the “Legend” game engine, it includes all of the original environments from its prototype. While it was the least commercially successful game in the Tomb Raider series, the title was well received by critics. Nine official trailers and four developer diaries were released in anticipation of the remastered title; highlighting various zones and their updated graphics. Despite being an updated copy of the original, Anniversary featured new abilities, like pole swinging, which had been absent from initial gameplay. A game trailer showing footage of the game was released in June of 2006, however, the then-PSP title developed by Core Design was canceled; the had been leaked and was not meant to be released. In the week following the trailer’s leak, Eidos Interactive announced the Tomb Raider: 10th Anniversary Edition for PS2, PSP, and Windows, to be developed by Crystal Dynamics. Core Design is no longer legally allowed to produce Tomb Raider titles; the leaked trailer now considered to be copyright infringement.


KINGDOM HEARTS: DREAM DROP DISTANCE (3DS)

Taking place after the events of Kingdom Hearts Re:coded, the game focuses on Sora and Riku as they prepare for the return of Master Xehanort. Besides these two well known characters, players can recruit Dream Eaters to assist them in fights. Square Enix decided to develop Dream Drop Distance, having been impressed by the quality of the Nintendo 3DS. Taking advantage of the handheld’s functionality, Square was able to include action elements from the series seen in Birth by Sleep, as well as to give plot hints for Kingdom Hearts III. The game has sold well, and an HD remastered version for the Playstation 4 was announced in September of 2015, as part of the upcoming compilation Kingdom Hearts HD 2.8 Final Chapter Prologue. 

Images © Eidos Interactive, Nintendo, & Square Enix


Some other titles released on this day:

  • Athena [Japan] – NES – 1987
  • Digimon World 3 – PlayStation – 2002
  • Hospital Tycoon – PC – 2007
  • The Incredible Hulk – PS2/PS3/Wii/Xbox360 – 2008
  • Final Fantasy Tactics  – Android OS – 2015