Travel All of Space & Time – From Your Living Room

Stories have always been a way to travel without leaving your surrounds–gateways to another place, another time. Is this transportation affected by how we indulge in stories?

Over reading week I was tasked with a reading project, in efforts to recreate a modern take on reading aloud from a pulp magazine to a group. It was an enlightening experience.

https://www.youtube.com/watch?v=9Oig_j_sXmU

It was my logic that as some people in the class were setting out to read aloud in an in-person group setting, I would try to recreate the experience over the web. A pseudo-recreation of course, as the people I would be reading to, and interacting with, would not be in the room with me. I tried to adapt in advance to suit this need, showing the document on screen with a picture-in-picture display of my face and the text, in addition to some other features. As often happens with these things, I was unable to anticipate everything.

To start, I set the mood as it were, by playing a “Steamboat Willie” cartoon as my opener. Normally I would do a countdown, but I figured some sort of cartoon would be a cute way to get as close to the 1913 era of the pulp magazine serial as I could. Along the same lines, I queued up a playlist of big band/swing music to play in the background as I read. Part of this was my own fear of reading against silence while in ‘entertainment’ mode, but also in part because I imagined that radios and music would be commonplace enough in historical homes, possibly even through reading stories together. Either way, I set things up, started the stream, and began my very awkward read through of the last part of B.M. Bower’s The Last Stand.

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While some in the class read from the original book, the version I read on stream was from the FlipBook version from the Pulp Magazine Project. This led to a number of problems, mainly an issue of readabilty. Partially due to linguistic conventions of the time, and partially due to the layout of the text, the document was fairly difficult to read. I was out of my element, and had not read aloud in a long time. While I had streamed countless times, this kind of entertainment was different. There were no pictures to distract my audience and many, including myself, found things hard to follow for the first while. Eventually things got a bit more melodical, and I was able to get into the rhythm of the narrative. While we discussed this week that the inclusion of full names were a status symbol for the characters, I have to say, that after reading them over out loud countless times, I’m through with people being referred to with their full three word names after the initial introduction.

There were a lot of similarities between the other read-aloud group and myself. Issues in legibility, reading comprehension, etc. I was surprised to learn that they had taken longer than me to read the entirety of the selection, including a ten-minute break as I started to lose my voice. Perhaps it was because they swapped who was reading back and forth, perhaps I read too quickly. Streaming did result in some interesting complications and improvements, however. I found that I was able to make commentary as it happened. I could voice my opinion about the story, the characters, or my fumblings and capture it candidly (as you can easily see in the above video). I was also able to pause at will and address the Twitch chat, or include their feedback into my commentary. Their voices were unobtrusive as the text cleanly popped up on the side. If we were in the same setting, their comments could have been lost or withheld, out of fear of interrupting. This way, they were perserved as they happened, and could be addressed when the timing was ‘right.’ Similarly, this method gave me no marker of my audience. Without facial reactions, I didn’t know if I was going too quickly, or too slowly, unless people spoke up about it. In-person you could gauge your audience and adjust accordingly.

western town backdrop cartoon on Cartoon Western TownUltimately, this experience allowed me to reflect a lot on what it meant to read a pulp magazine, but also to read aloud in a group at that time. While I nearly lost my voice (and in truth my throat hurt the day after), I wondered if such a thing would have been passed around in a family setting to prevent such a thing, or if voices would have been accustomed to longer periods of reading at that time. Would pictures have made it more engaging for my audience? For any audience? How would have ‘city folk’ reading this story related to the tales of the wild west?

As we discussed in class, the serial in the pulp magazine, later a book, was one in a series of stories about “The Flying U” band of cowboys and their ranch. I imagine that contemporary readers of this publication would have been much more invested in their stories, and would have taken to binge-like behaviour to absorb more information about the fictional world. With more limited access to entertainment at the time, particularly affordable entertainment, I would wager the audience of the time would have been much more captivated as well.

Ultimately learning more about B.M. Bower also endeared me to her writing further. Like I discussed in Gendering History, an acknowledgement of female writers and of female participation in the Western genre has been sorely lacking, if not ignored, in scholarship. Learning that Bower fell victim to this in her own time was heartbreaking. She was successful after a period of personal strife, yes, but she could have been even more so, had there not been such a fear of being ‘outed’ as a female writer of Western stories. My change of heart, also highlights the importance of taking cultural contexts into consideration when doing academic work. It’s easy to dismiss something you don’t personally like or aren’t interested in, but when doing academic studies, it’s important to look at works holistically–to understand them from as many perspectives as possible.

I’m interested in giving her a second shot. Just because the last quarter of The Last Stand isn’t for me, doesn’t mean there isn’t something to be had in the Westerns of the time, particularly such a popular pulp writer as Bower. After all, I love me some Sci-Fi Westerns.

I may just have to avoid reading them aloud in the future…

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Consoles V. Computers: The Biggest Bang for Your Buck

It’s probably one of the oldest battles gamers have ever known: console or computer? Luckily we’re not here to settle the debate, but rather to give you an idea of what you’re getting into.

When faced with the prospect of upgrading your PC or changing consoles, most gamers will hit the internet. Either to talk to their greater social media, or to scour various forum posts and reviews in order to figure out where their money is better spent. Unfortunately for most gamers, this decision is not made lightly, and is often more complicated than simply spending what you have on hand. When purchasing your primary gaming system, are you in it for the long haul?

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Dollar Days

When investing in your gaming rig, price point is probably the most limiting factor. Do you only have $200-$300 to spend? Can you invest more than $800? While consoles are generally cheaper in the long run, they provide a lot of power for a smaller price tag. They’re guaranteed to work out of the box (or at least come with a warranty if they don’t), and usually come in bundles providing at least one game for you to get started. While extra controllers, fancier cords, and more games will cost you additional rates, a console will still offer you instant gaming at a reasonable rate. In addition, many online or local game resellers can provide used consoles at an even cheaper rate–not a bad deal.

Building your own PC however, or buying one pre-made, is a much larger initial investment than a console on average. In the long term however, it might actually provide better gaming benefits. While consoles aren’t quite aging as fast as they used to, the fact remains that a well-built computer will last you much longer than the current system en vogue. Games will load faster and generally look prettier for longer than a console can provide. Additionally, if you have a lot of gaming friends who have built their own rigs, chances are you can scoop up used pieces for a reduced or no cost to help offset the price point. Old monitors, computer towers, mice, keyboards, or speakers, are often held onto and passed down between gamers as needed. While most gaming computer builds will never be as cheap as their console bretheren, the benefits of their longevity help offset the costs.

Longevity

While consoles don’t age quite as fast as phones or cars, the truth remains that when buying a console you have a set number of days before it goes out of date. While new models are often released for existing systems, eventually, the newest system will come and replace it–often leaving you with an empty feeling before the joy of a new system kicks in. Additionally, consoles generally cannot be updated with additional power boosts unless you really know what you’re doing. And even then, it can be risky. Often, computers can be upgraded with minor improvements or additional sticks of RAM, which help to keep your games moving.

While longevity might be lacking for consoles in terms of playing the latest and greatest titles, older gaming consoles have proven their nostalgic staying-power. If getting your hands on those original SNES or SEGA games is what you want out of your gaming experience, you really can’t beat going the system route–computer emulators just aren’t the same.

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Exclusivity, DLCs, Social Media, Oh my…

Computers and consoles each come with their own cultures and interests. Similarly, each also often have their own exclusive game titles, DLCs, or social circles which do not necessarily play well between platforms. That one great FPS you’ve been waiting for a sequel for might only be coming out on a given console, locking in your purchase. Similarly, the group of friends you play with might only play their action-adventure game on their computers, and while a console version is available, they are set up on different servers. Do you like sharing everything you do to your various social media? You might be limited in what kinds of sharing you can accomplish based on which system you choose. Sadly quite often there are circumstances outside of a gamer’s control, which dictates the way they’ll spend their money, given the chance.

So What Should You Do?

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 When weighing the benefits of either gaming method, it’s clear that the decision isn’t easy. So what should you do?

TLDR: Consoles

  • Plug and play: a great gaming experience right out of the box, no adjustments necessary!
  • Lower up front cost investment.
  • Will likely have exclusive DLCs or titles that will not be available on a computer.
  • Great deals on used consoles and games, and the ability to relive the nostalgia of older systems in true form.

If you only have a bit of money to spare, and you want to start gaming now, a console is probably your best option. With a low end cost, you’ll have more money to spend on games for as long as the system is supported.

TLDR: Computers

  • A higher cost investment initially, but its power will likely last much longer than a console, even with minor tweaks.
  • A wider variety of titles available, including the option for modding your games.
  • More sales on newer and indie games (e.g. Steam).
  • A lot of options for sharing or interacting with your social sphere without having to rely on built-in options.

If you have a bit more to spend up front, and want to have more control over your gaming experience, then a computer is your best bet. Whether you build it yourself, or buy a pre-made system, a computer’s components are likely to outlive a console’s power in the long term, allowing you to game for longer without having to change things up.


 

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Whether you decide to buy a new console or build a PC, there are tons of gaming options available. Controllers are no longer console-exclusives, consoles are integrating more cross-platform interaction, and built-in emulators allow you to play your favourites no matter whether you’re looking at an Xbox or Windows UI. After all, it’s not what you game on, but how you game, that truly matters.

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