Blizzard Previews SC2 Patch 3.11 “Dead of Night”

Not even space is safe from a zombie-like horde; StarCraft II is about to become infected with their own breed of shambling horrors.

It seems as though zombies have been everywhere these days, ever since the uprising of shows like The Walking Dead and iZombie, alongside games like Left4Dead. In their next patch, Blizzard will be adding a zombie-like survival invasion to a new co-op mission in StarCraft II.

Dubbed “Dead of Night”, the new mission will emulate popular arcade game Left2Die, and will assault players with an endless stream of infested baddies. Throughout the night, players must coordinate which places to hold the enemy at bay, as well as where reinforcements are to be sent, in order to keep back the relentless assault. During the day, the infested creatures are unable to mobilize, giving a window for players to strike back. Oscillation between defense and attack throughout the day/night cycle will be crucial for players’ successes on the battlefield.

“On the fringes of the Dominion, an unsuspecting world has become the target of a rapid zerg infestation. Even if evacuation efforts began immediately, they would not be fast enough to ferry the majority of the planet’s inhabitants to safety.” – Blizzard’s official preview release

In addition to traditional shambling-type mobs, there will be special infested which are genetically engineered to tear your defenses to shreds. These will include a Spotter, a Choker, a Hunterling, and a Kaboomer—and yes, he does much what his name would suggest. There will also be a number of bosses which will hinder your survival, including Stank, who is resistant to daylight and will ultimately make your tactical daylight retaliations more than just a cakewalk.

Team up to help Lieutenant Morales burn away the zerg infestation before it’s too late!

While there has yet to be an official date released for the 3.11 patch for StarCraft II and the “Dead of Night” mission, you can be rest assured that Blizzard will have it Soon™.