A Blizzcon Post-Mortem: Exploring the Experience
Whether by virtual ticket, in person, or via news outlets, many of us experienced Blizzcon in our own way. In the social media craze which surrounds events like Blizzcon, can Blizzard do more to include individuals left outside of its hallowed halls?
Snapchat, Instagram, & Live Streams from the show floor are giving fans unprecedented accessibility to conventions.
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Odyn’s Conflicting History, and the Trial of Valor
Today, November 8, marks the release of the next mini-raid “Trial of Valor”. Whether the you’ve ferverously read World of Warcraft Chronicle: Volume 1, simply experienced the Stormheim questline, or are genuinely curious as to why Odyn has us fighting to prove ourselves, yet again, this post’s for you.
Odyn is kind of a jerk. Actually, Odyn is an egotistical jerk. So why are we insistent on helping him? It all lies in his origins, his history, and the legacy of the Titans.
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Ghoul On 2: The Frightening, 2011-Present
Today we continue our look into the history of horror games, this time focusing on more recent productions.
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Ghoul On! Horror Video Games, Then & Now
Pumpkins are on every post in World of Warcraft and our heroes are dressing up in Overwatch—it’s that time of year to get spooky and break out the horror games.
Blizzard Releases The Emerald Nightmare
Today marks the unlocking of the first raid to hit the Broken Isles since Legion‘s launch back on August 30th. Normal and Heroic difficulties of the seven boss raid are available to raid teams as of today. Mythic and LFR: Wing 1, will open up next Tuesday. For a full breakdown of all the reasons we’re heading into the Emerald Nightmare today, check out Blizzard’s Raid Preview: 7 Eerie Reasons to Enter the Emerald Nightmare on the official website. If you’ve been itching to take down Xavius since finishing Val’Sharah, you’ll finally get the opportunity.
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Also included in this week’s unlocks for World of Warcraft are world bosses and Mythic + 5-man dungeons. In addition to loot, the world bosses will help players earn new artifact appearances via Unleashed Monstrosities, and may even drop hidden artifact appearances for some classes. Additionally, if you’ve been looking for a little more prestige and difficulty out of your 5-man experiences, you can start collecting Mythic Keystones to make your runs just a little more involved. A full preview of the system was also offered on the official website just last week. Some dungeon modifiers include increasing health and damage by bosses (Tyrannical), constant player-damage (Decay), and an all-time tank favorite where tanks generate less threat (Skittish). Various achievements will be rewarded according to Keystone use and progress, in addition to the improved loot the reward system includes.
Finally, for those who run to the beat of a different World of Warcraft drum, today also marks the start of Legion‘s first PVP season. Are you going to start raiding today? Let us know in the comments, or talk to us on Twitter and Facebook.
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KH3 Prologue Gets New Launch Date & Trailer
During the 2016 PlayStation Press Conference in Japan earlier today, updates were given on a number of titles. This included Final Fantasy XV, as well as the new PS4 System Software Update. For dedicated Kingdom Hearts fans however, it was announced that the prequel to Kingdom Hearts 3 would be delayed until at least January 12, 2017 in Japan, and January 24, 2017 in North American markets. In E3 2016, Kingdom Hearts 2.8 Final Chapter Prologue (KH2.8) was originally set for a December 2016 release.
While slipping release dates are not uncommon in gaming production, hardcore fans of the series may worry that this delay will further push the highly anticipated Kingdom Hearts 3 down the line. However, the launch of the prequel will hopefully give fans something engaging to tide them over until Kingdom Hearts 3 is released. A new trailer for KH2.8 was launched alongside the announcement, featuring stunning graphical updates to the engine as well as an overview of what’s to come. KH2.8 itself is built from the KH3 engine and will include a new storyline to set the stage for KH3‘s events. The title also includes a remaster of Kingdom Hearts: Dream Drop Distance, as well as a new side-quest story, Kingdom Hearts Chi: Back Cover.
Unfortunately, Kingdom Hearts fans will have to wait until later this year for further information about Kingdom Hearts 3.
Pokémon GO Updates: August 8th

If you’ve been playing Pokémon GO, or at least know someone who has been in its thrall the past few weeks, you’ve certainly encountered any number of issues plaguing the global phenomenon. Today, Niantic has taken steps towards solving some of these. The biggest lament of late, other than the shutting down of Pokévision and its like, has been the loss of tracking and a useful “nearby Pokémon” list. In the current patch notes, a variation of the current system is out for testing in the wild by a subset of Pokémon trainers. Accompanying this, according to Niantic, may also be an alteration of the existing Pokémon UI. In addition to general bug fixes, as well as some more detrimental ones, Niantic has added additional dialogue reminders to curtail playing while driving. A dialogue box will now not only ask players not to play above certain speeds, but also to require confirmation from Trainers that they aren’t Poké-driving. Trainers have also been given a one-time use name change option in the latest patch.
While it may not address issues for Trainers like Pokémon disparity in rural vs. urban centres, or pedometer failures, the promise of a return of any kind of reliable in-game tracking option is a welcome improvement.
For full details, please see the current patch notes: version 0.33.0 for Android, and 1.3.0 for iOS.
Images © Nintendo
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Sonic Mania Announced on Sonic’s 25th Anniversary
Yesterday at Comic-Con, SEGA announced Sonic Mania, a 25th Anniversary revisit and re-imagining of the classic 2D platformer titles, with all new “core classic gameplay”.

On a recent trip out west, I found myself dusting off my old Nintendo DS for something to do on the plane. One thing I was certain to pack was my Sonic Mega Collection. It’s something I’ve purchased on nearly every console I own that it’s available for in one way or another, but I digress. As I’m sure many other Sonic fans have come to feel, nothing has truly seemed to beat the classics for engagement, gameplay, and general fun. Fans over the years have gotten excited, and ultimately been left wanting, over the multitude of releases that have carried the Sonic the Hedgehog name. Sonic 4 had potential, but lacked the magic of the original titles. Something was… missing.
The debut trailer touts, “a new 2D adventure…new zones…all-new drop dash [mechanic]…the ultimate celebration of past and future.” Players can look forward to exploring the new worlds of Sonic Mania with all three classic characters: Sonic the Hedghog, Miles “Tails” Prower, and of course, Knuckles the Echidna. Elements from Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic CD, as well as Sonic the Hedgehog 3 and Knuckles have been woven into Sonic Mania in hopes of capturing that lost element from other ventures in the franchise.
While it may be too early to tell from the proposed 2017 release, fans can raise their hopes once more, for a title that may finally deliver a title worthy of the Sonic legacy. Whether Sonic Mania pulls at nostalgia heartstrings, or dazzles the eyes of new players to the franchise, the 25th Anniversary title might be posed for gaming success.
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Images © SEGA
This Day In Gaming History: July 12

This Day in Gaming History is an editorial released 2-3 days per week, that takes you on a ride in its custom-built gaming history blue box. We take a look at titles all released on the same day throughout gaming history, while also giving extra facts and anecdotes as available or appropriate. Got a favorite game that you want to learn more about, or perhaps want to see featured on TDIGH? Send angel1573 a message on the forums, or leave a comment below!
While today’s post will be brief (a topic which will be discussed further in coming weeks), its a heavy hitter comes from a franchise which seems to be on everyone’s lips these days. If you haven’t been living under a rock, I’m sure you’ll catch my meaning. Whether or not you’re ready to master what we have in store for you today, it’s time to dive in and go!
CASTLEVANIA II: BELMONT’S REVENGE [JAPAN] (GAME BOY)

Also translated as “The Legend of Dracula“, and not to be confused with the NES game Castlevania II: Simon’s Quest, this title was released for the Game Boy on this day in 1991. The second title to be released for the Game Boy handheld, and sequel to Castlevania: The Adventure, it is set fifteen years after the events of its predecessor. Released in color in later versions, Castlevania II: Belmont’s Revenge was applauded for its inclusion of classic Castlevania items, and weapons, while also making better use of the Game Boy’s hardware than its predecessor. The title follows the story of Christopher Belmont and his quest to save his son and Transylvania from Dracula in newly regenerated human form.
PAC-MAN COLLECTION (GAME BOY ADVANCE)

A compilation of four Pac-Man titles–Pac-Man, Pac-Mania, Pac-Man Arrangement, and Pac-Attack—PAC-MAN Collection was released on this day in 2001. While the first three titles are all classic Pac-Man, and follow general Pac-Man gameplay, Pac-Attack is a falling-block puzzle game much like Tetris, and was originally released for the Genesis and SNES consoles. Due to the small screen of the GBA, players are given the option to view their chosen title in two different methods. In scroll-mode, the field of view automatically scrolls to follow Pac-Man, whereas full-screen shows the entire field of view in miniature form. With the exception of Pac-Attack, the player can tweak various settings such as lives, difficulty level, or bonus life counters, similar to the DIP switch enabled settings in the original arcade machines. The title was criticized for cutting out pieces of music and sound effects, a lack of save functionality, and inconsistencies with the field of view methods. Overall, however, the title was well received.
POKEMON BOX: RUBY & SAPPHIRE (GAMECUBE)

Last but not least, with all the Pokémon Go news since launch, it seems very appropriate that we should look at another Pokémon title. Originally available in North America, and only at the Pokémon Centre in New York City, Pokémon Box: Ruby & Sapphire was released on this day in 2004. More Poke-utility than game, for the days long gone where storage was a massive problem, Pokémon Box allowed players to store up to 1,500 Pokémon from Ruby or Sapphire. It allowed for ease of collection, organization, and searching of said Pokémon, and also allowed players to play Ruby or Sapphire on their TVs. In Europe, the box could be purchased in a GameCube bundle, which included Pokémon Colosseum, a memory card, and a GBA-GB game link cable. The title also facilitated transfer of Pokémon between Emerald, FireRed and LeafGreen.
The game also connects with GBA directly, allowing Trainers to deposit their Pokémon without having to trade. Once stored, players can view a spreadsheet-like stat list, featuring categories such as: original Trainer, moves, Pokémon Contest stats, friendliness, and level. Pokémon Box also features a “showcase” mode, which allows players to create a stage from a combination of ten backgrounds, ten stage patterns, and five types of display pieces, alongside one of eight music tracks to show off their selected Pokémon. The title has certain limitations before it can be used with any of they aformentioned Pokémon titles, all of which include having caught at least 100 Pokémon in their in-game Pokédex, plus additional title-specific requirements. After a certain number of Pokémon are deposited within the game cartridge, the player is gifted a Pokémon Egg, which will hatch into a Pokémon with a special move it would not learn normally. This move can be passed down through breeding.
Images © Konami, Namco, & Nintendo
Some other titles released on this day:
- Warpman (Japan) – NES – 1985
- FlatOut – Xbox/PS2 – 2005
- Resident Evil 4: PLATINUM – iOS – 2009











