Heroines of Warcraft: The Windrunners Edition

In honor of Women’s History month, we are running a series surveying the lore and history surrounding some of Azeroth’s most notable heroines and figures. This week, we look into one of the most prominent and skillful ranger families in Azeroth’s history.

In honor of Women’s History month, we are running a series surveying the lore and history surrounding some of Azeroth’s most notable heroines and figures. This week, we look into one of the most prominent and skillful ranger families in Azeroth’s history.

Whether you play Horde or Alliance, you’ll know the surname Windrunner, notably attached to Lady Sylvanas. The current Warchief of the Horde, and long-standing Banshee Queen of the Undead, Sylvanas is but one of three sisters from the Windrunner family. A high-elf family of high repute, the Windrunner dynasty touts one of the most tragic familial stories in Warcraft lore. Now spread between the Alliance and the Horde, the family’s legacy for producing the best rangers in Azoerth’s history lives on in its surviving members.

ALLERIA WINDRUNNER

“There is no problem. The Alliance wants every orc dead. So do I. We can work together on that.” ~ Alleria in Beyond the Dark Portal

Alleria is the oldest of the three Windrunner sisters and has served both the High Elf faction, as well as the Alliance throughout her longstanding career as a ranger. As early as the Second War, she aided Lordaeron and its King in defending the city against the invasion of the Horde. Alleria held the belief that the Horde would be a threat to the kingdom of Quel’Thalas, unlike many of her kind, leading her to send rangers to Southshore to help bolster defenses there. She continued helping the Alliance, working closely with Khadgar and Turalyon in the defense of Silvermoon.

She fought alongside her sister Sylvanas and successfully protected their home city. Unfortunately, this battle saw a change in Alleria, and she came to see Orcs as vermin. As a result, she hunted down as many of the Bleeding Hollow clan as she could find. She pursued them all the way through the Dark Portal. The conflict on the other side of the Dark Portal resulted in large-scale destruction in Outland, in their efforts to protect Azeroth. They successfully closed the portal from Draenor but were forced to leap into the Twisting Nether in order to avoid dying with the planet. While many survived this leap, and journeyed to Honor Hold or were able to return to Azeroth, Alleria was not heard of in-game until she was uncovered in the Broken Isles, alongside her husband Turalyon.

Before leaving to fight in Outland, Alleria had her prize necklace (a gift from her parents containing a ruby, an emerald, and a sapphire) broken down and split between herself and her two sisters, giving the ruby to Vareesa, and the sapphire to Sylvanas. While she was presumed dead for many years, her memory lived on throughout the cultures of both Outland and Azeroth, and in both the factions. In Stormwind, there remains a statue of Alleria, inscribed:

“Renowned Troll Hunter of Quel’Thalas. Lead Scout and Intelligence Agent for the Alliance Expedition that marched into the orc homeworld Draenor. Presumed deceased. Your Heart flew straight as any arrow upon the wind, sister. You were the brightest of our Order. You were the most beloved of our kin. – Sylvanas Windrunner – Ranger General of Quel’Thalas.”

VERESSA WINDRUNNER

Vereesa Windrunner, much like her eldest sister, continues to fight alongside the Alliance. The youngest of the Windrunner sisters, she helped Rhonin in destroying the Demon Soul and freeing Alexstraza–a mission which would bring Vereesa and Rhonin together in love. She also served as Alliance Ambassador, touring the Alliance and reminding them of fears beyond orcs. She was one of the few well-known survivors of the plague which destroyed Lordaeron, Dalaran, and Quel’Thalas after the rise of Arthas as the Lich King.

“Quel’Thalas is as much my home as it is yours and I would not see it fall to our ancient enemy.” ~ With my bow, I have shot orcs dead at a hundred yards. I have battled trolls, demons, and more. I have nearly traveled the length and breadth of Azeroth…yes my love, I think I can handle the situation until Jalia arrives.” ~ Vereesa in War of the Ancients 1: The Well of Eternity

Many years later, Vereesa would also help Jaina Proudmoore in the defense of Theramore in the days before its destruction by Garrosh Hellscream using what he dubbed the Mana Bomb. In this battle, Vereesa lost Rhonin, as he sacrificed himself to save Jaina as the future of the Kirin Tor. His actions also spared Kalecgos, Vereesa, Shandris Feathermoon, and a number of scouting parties.

Before Garrosh’s betrayal, Vereesa could be found in the Violet Citadel of Northrend’s Dalaran, alongside Rhonin, as the leader of the Silver Covenant. The militant high elf group stood in opposition to the inclusion of the blood elves into the Kirin Tor at the time. She has been actively involved in player quests within World of Warcraft ever since, including the uncovering of Alleria’s whereabouts. Most recently, she aided in the founding of the Unseen Path, the Hunter order hall, in Legion.

LADY SYLVANAS WINDRUNNER, THE BANSHEE QUEEN

The middle of the Windrunner sisters, Sylvanas is probably the most well-known to Warcraft players, even outside of World of Warcraft. She featured prominently in Warcraft III and has ever since been a tragic tale within the game series’ lore. In Warcraft III, players experience both Sylvanas’ time as Ranger-General of Silvermoon, a military leader of all high elf forces, but also her fall to Arthas in the city’s defense. This failure would lead to her corruption by the Lich King into the Banshee Queen, a creature under his thrall for a long duration of the war.

Eventually, the Lich King began losing control over his minions, and in this time Sylvanas regained her free will. She plotted against him with the help of other Undead who had regained their free will, alongside the Nathrezim. While she failed at her attempted assassination of the Lich King, she eventually took over what was left of Lordaeron for herself, renaming it “The Undercity”.

During this time, an official story had been touted by the elves of Silvermoon – namely that Sylvanas had perished in the great fire which had ensorcelled most of the city during the attack by the Scourge. After breaking free from the control of the Lich King, she eventually founded a dark order of rangers and began building the Forsaken and collecting other minions which would serve her along the way.

Even in death, Sylvanas still considers herself to be a protector of Quel’Thalas. When the Blood Elves came to World of Warcraft, in Burning Crusade, she opened the Undercity to them when the Alliance refused. She brokered their admission into the Horde shortly thereafter, despite the fears of the Blood Elves after so many years detesting the faction.

Sylvanas has been involved a lot of questionable behaviors since Wrath of the Lich King and many lore enthusiasts find themselves questioning her end-goals and background motivations. Following events like the “Battle for the Undercity”, the production of the Forsaken Blight, and most recently, her attempt to enslave a Val’kyr in Stormheim, Sylvanas continues to be a character of intrigue.

While she is now Warchief of the Horde, her story is filled with tragedy and bloodshed – both within her family and without. While her love for her family remained, she has struggled to maintain any degree of relationship with them, Vereesa in particular. At one point, she and Vereesa plotted to assassinate former Warchief Garrosh, lacing his meal with an untraceable poison. Following this Vereesa debated joining her sister in the leadership of the Forsaken, despite leaving her children behind to do so. However, Sylvanas realized that the Forsaken would not accept a living creature in their leadership, and began planning to murder her sister in order to raise her as an Undead. Vereesa eventually relented and warned the Alliance of the attempted poisoning, thus severing ties with her sister once more. This betrayal affected Sylvanas greatly.

Lore enthusiasts and in-game characters alike have also begun questioning Sylvanas’ behavior as of late, as she continues to be further changed. Following a battle against Gilneas, Sylvanas is killed by Lord Godfrey. She was ushered to Shadowfang Keep where three of her Val’kyr sacrifice themselves in order to raise her, ultimately leading to Sylvanas’ plan for a new Forsaken future. This was the second time Sylvanas has died since becoming the Banshee Queen, the first being her suicide following the death of the Lich King, by throwing herself from Icecrown Citadel. Here too, she was raised by Val’kyr–ones which sought a place by her side. After each foray with death, and finding that it will find her no comfort, she has become markedly more selfish, vicious, and cold as the story moves forward.

While an entire article can be written on Sylvanas and her story, she is without a doubt one of the most tragic and formidable women in Warcraft’s history. It’s hard to imagine that if any of us were faced with what she has, that we would not choose the same paths for ourselves. “The Forsaken’s ruthless leader is a formidable champion of her people. But with the Burning Legion invasion, the stakes for the Dark Lady have never been higher. Should Sylvanas perish, her demise will be the beginning of her eternal damnation. All that stands between her and this doom are her Val’kyr, yet few of these spirit guardians remain. As her fate edges closer to the abyss, Sylvanas must decide how far she’ll go to protect her people and whether they’re more precious to her than her soul.” ~ World of Warcraft official website “Heroes & Villains: A World Divided”


What do you think about the Windrunner sisters? Is Sylvanas as shady as she seems these days or is there more we have yet to uncover? Do you believe she’s still sympathetic or has simply gone off the rails after visiting death one too many times? Let us know in the comments below or join in the conversation on Facebook, Twitter, and in our Discord.

Heroines of Warcraft: Around the Well of Eternity Edition

This week, we visit the Well of Eternity…

In honor of Women’s History month, beginning March 8th, we’ll be running a series of editorials surveying the lore and history surrounding some of Azeroth’s most notable heroines and figures. This week, we visit the Well of Eternity…

In World of Warcraft: Chronicle Volume 1, we were told that the night elves came about as a race descendant from dark trolls who found their way to the Well of Eternity. At the Well, they discovered Elune and would be forever changed. Through the twisting powers of the arcane font, the trolls were transformed into Night Elves, or Kal’dorai “Children of the Stars”. From that race would be born many strong leaders and figures who have come to make their mark on World of Warcraft lore, good and evil alike. Their notoriety has reached beyond just Warcraft and has found its way into countless tie-in novels, and other Blizzard titles. Let’s take a closer look.

QUEEN AZSHARA

“It was during this era of unprecedented growth that the night elves’ most prolific leader came to power. Her name was Queen Azshara. Through her unbridled ambition, she would elevate her peolpe to extraordinary new heights…and sow the seeds of their destruction” – World of Warcraft Chronicle: Volume 1, 94

Many people have known and been defeated by the Burning Legion. Queen Azshara, however, is the only one (that we’re aware of) to look at them as an opportunity to find greater power, and an equal in the Dark Titan Sargeras.

It’s not surprising given Queen Azshara’s position within the Kal’dorei world. They adored her—perhaps a little too much to be considered outside the realm of a spell. She was powerful and people fell at her feet. Those who disobeyed were met with exile and steep punishment. She was born with golden eyes, something the Kal’dorei believed would predict greatness in her. While her greatness and ambition brought about the War of the Ancients (and the initial attack of the Burning Legion 10,000 years before the game starts), her fate was not sealed that day.

As the Well of Eternity exploded at the hands of rebellious Night Elves during the Great Sundering and the water rushed around her, the Old Gods whispered to her and offered her more power. More importantly, the power to survive. Azshara accepted and was twisted into a Naga along with her followers. She would continue her efforts for power and domination secretly below the waves of Azeroth’s tremulous seas.

A grand sorceress even before the Old Gods gave her more power, Azshara’s motives remain unknown at this time. She pops up briefly during our trip through Azuna, but we’ve seen little direct contact with their agents since Cataclysm. It raises the question of what she may be up to, now that her would-be consort Sargeras has come knocking on Azeroth’s door?

TYRANDE WHISPERWIND

“For her part, the priestess Tyrande emerged as one of the greatest members of the Sisterhood of Elune…In time, Tyrande would be come the high priestess of Elune, the revered leader of her sacred Sisterhood.” – World of Warcraft Chronicle: Volume 1, 100

Born of the same generation as Azshara, Tyrande remains the modern-day Night Elf faction leader of what remained after the Great Sundering. A former general for the sentinels, she has remained in power ever since Azshara fell below the waves. Along with her mate Malfurion Stormrage, she helped to transform the Night Elf people and their ways, in efforts to repair their civilization, and to purge it from behaviours which they believed had drawn the Burning Legion to Azeroth in the first place: Arcane magics.

As part of this, Tyrande was forced to ban Arcane magics used within the Night Elf civilization. This population of scattered elves was comprised of the victorious rebels under Tyrande’s forces, as well as those who had seen the light after following Azshara, and wished for things to return to normal. Many of Azshara’s former followers had been grand masters of the arcane and struggled with leaving the spell-type behind. They began practicing their arts in secret, but were eventually uncovered. Initially their sentence was death, but Tyrande proved slightly more lenient and instead exiled them. This group would eventually become the High Elves, and later the Blood Elves we know today.

Tyrande has been a major feature in pretty much every major battle since the Great Sundering, including in the original Warcraft III title. She was paramount in the Battle of Mount Hyjal, in helping with the Scourge Invasion, and is an ongoing presence in the struggle for Azeroth’s survival since the launch of World of Warcraft. Most recently, after the events in Val’sharah, Tyrande has aided players in taking back the Nightborne city of Suramar in the questlines leading to the launch of the Nighthold raid.

Despite so much tragedy, Tyrande stands as a beacon for her people—as steadfast as a sentinel, and beaming with the light of Elune. Few characters have seen as much as she in 10,000 years, and further few still who would continue to push forward in faith of a better tomorrow for Azeroth and their people.

 

GRAND MAGISTRIX ELLISANDE 

“Grand Magistrix Elisande, feared that the Legion did not have the Highborne’s best interests in mind. The monstrous demons had already destryoed much of the night elves’ glorius empire and poisoned the surounding land with their fel magics. Elisande’s distrust of the Legion only deepened…” – World of Warcraft Chronicle: Volume 1 – 103

We see very little of Grand Magistrix Elisande in comparison to the others on this list. While Queen Azshara herself has graced the pixels of World of Warcraft even less than Elisande, her presence and her story were more widely spread. Unsurprising given her legacy. Elisande, on the other hand, has an equally important story to tell.

When we see Elisande in the most recent expansion, she is pushed to the edge. Having rebelled 10,000 years ago in order to save her people, she sealed herself and her followers away in a prison of their own making. Saved from the Legion and the Great Sundering, yet forced to live in a never-ending cycle of what they had already built. No room to expand, no fresh water, or fresh food to sustain themselves, they were forced to live from the Nightwell’s energies alone and changed into the Nightborne. While her initial actions came out of a distrust of Azshara’s motives and the Burning Legion, she ultimately found herself in much the same position she originally rebelled against. After 10,000 years in solitude, Gul’dan breached the barrier surrounding the city with little effort. Shaken, Elisande was given three days to chose whether to allow the Legion in or face destruction. By now, I’m sure you know the rest.

When you face Elisande in the Nighthold raid, however, she is remorseful at the end of the battle. Rather than kill her, she offers us her aid in defeating the Legion. Having taken the only course she believed would save her people, much like she had done before the Great Sundering, Elisande becomes a sympathetic character. She was not out for power, nor for taking the Nightwell for herself. Like Tyrande, she was only interested in saving what she could before the Legion took everything else. She succeeded to some degree, but at what cost? We have an expansion to learn what help Elisande may or may not provide in fighting the Legion as time goes on from our encounter with her.


Do you have any favourite Night Elves, Nightborne, or Highborne? Let us know in the comments below, or join the conversation on Facebook, Twitter, or our forums!

Heroines of Warcraft: They Came Before Edition

In honor of Women’s History month, beginning March 8th, we’ll be running a series of editorials surveying the lore and history surrounding some of Azeroth’s most notable heroines and figures.

In honor of Women’s History month, beginning March 8th, we’ll be running a series of editorials surveying the lore and history surrounding some of Azeroth’s most notable heroines and figures.

EONAR, THE LIFE-BINDER

“No one knows when or why the first titan awoke, but legends hold that his name was Aman’Thul” – World of Warcraft Chronicle: Volume 1, 19

One of the earliest notable female figures in Azeroth’s history comes from a time before history was even known on Azeroth; possibly before even Azeroth itself. Hailing from the race of celestial wanderers, the Titans, Eonar is the only confirmed female titan. While there are some in-game and fan theories suggesting that Azeroth too may be a female, Eonar was at least the first.

Awakened by Aman’Thul, the Highfather, Eonar would become his bronze-skinned consort. She carried an alabaster staff through the cosmos as she stood vigilant as the protector of life, nature, and healing in the universe. She often kept from the field of battle, preferring a supporting role in the great Titan Pantheon. If brought to fight, she remained a fierce force who would confuse and disperse her enemies before engaging them. She stood in opposition to the dark Titan Sargeras, and aided the Pantheon in combating him until her ultimate demise at his hand.

Eonar also spent a great deal of time establishing the titanforged which would one day nurture Azeroth, in addition to empowering the naturally-occurring life which Azeroth itself created, namely, the dragons. While Eonar was defeated, her essence and gifts lived on in the populations of Azeroth. She is worshiped where her memory remains, including both the great red and green Dragonflights, which tasked themselves with combating chaos and destruction, while maintaining nature, healing, and life, within the world.

Some hypothesize a connection between Eonar and Elune, as well as the Tauren’s Earthmother, as all three share many common threads of beliefs and traits; however, at this time, we have no formal notes from Blizzard about how these entities are connected.

ALEXSTRASZA, THE LIFE-BINDER & DRAGONQUEEN

“The nurturing and ever-merciful Freya called upon her creator, Eonar, to empower the proto-dragon Alexstrasza. Known thereafter as the Life-Binder…” World of Warcraft Chronicle: Volume 1, 46

While the Titans would eventually come to create the titanforged to safeguard Azeroth, the planet had already gone about creating its own species of life, one of these were the dragons. While the Pantheon created the Keepers (better known for their appearance in-game in Ulduar) to safeguard the planet and the mechanization they had set in motion, there was nothing let to govern Azeroth’s native entities. Over time, one dragon came to overtake them all and tore about Kalimdor destroying and consuming everything in its path. His name was Galakrond. The Keepers came to decide that they would empower the smartest of the nascent species and help to take the great beast down. These would come to be known as the Dragon Aspects, of which Alexstrasza was one. The Keeper Freya had been created by Eonar and it was she who infused Alexstrasza and her dragonflight with guardianship of all life on Azeroth.

In-game, the Life-Binder can be found in many areas, including atop the Wyrmrest Temple in Dragonblight, and in the Dragon Soul raid. No longer content to step aside and watch the world in its suffering, she brought the Dragon Aspects and their flights together in order to actively defend against evils which would harm life on her beloved planet. Even in light of sacrificing her power to save the world from Deathwing, her fallen brother Neltharion, back in Cataclysm, the Dragon Mother remains the most powerful, if not the eldest dragon alive today. She is also one of the last remaining of the original Dragon Aspects.

YSERA, THE DREAMER

“Freya also beseeched Eonar to bless Alexstrasza’s younger sister, the proto-dragon Ysera, with natures influence. Ysera was charged with keeping watch over the flowering wilds of Azeroth from within the Emerald Dream.” – World of Warcraft Chronicle: Volume 1, 46

While Alexstrasza’s charge was to guard the life of the world, Ysera was in charge of its dream, the Emerald Dream, a place which held the original blueprint for Azeroth’s ordering by the Titans. All creatures would visit the Dream in their rest, but it was Ysera’s domain to watch over. Like her older sister, she would be a part of all lives on Azeroth, and would also take up arms to protect it. She fought alongside her siblings in protecting Azeroth, titanforged and native creatures alike. Ysera spent a great deal of time asleep in order to defend the Emerald Dream, waking only so often when situations were dire enough to warrant it. As a result, in-game, we bore witness to Ysera’s active role in Cataclysm throughout Mount Hyjal, as well as in the Dragon Soul raid, where she used the latent power of Eonar which made her an Aspect of the green dragonflight, in order to help stop Neltharion.

While tragedy befell her this expansion during the campaign in Val’sharah, her spirit lives on in the Emerald Dream and wanders through its purified fields, no longer a creature of both worlds.

Do you have any favourite female characters from the dawn of the world of Azeroth? Let us know in the comments below, or join in the conversation on Facebook, Twitter, or Discord!


Images © Blizzard Entertainment

Blizzard Previews SC2 Patch 3.11 “Dead of Night”

Not even space is safe from a zombie-like horde; StarCraft II is about to become infected with their own breed of shambling horrors.

It seems as though zombies have been everywhere these days, ever since the uprising of shows like The Walking Dead and iZombie, alongside games like Left4Dead. In their next patch, Blizzard will be adding a zombie-like survival invasion to a new co-op mission in StarCraft II.

Dubbed “Dead of Night”, the new mission will emulate popular arcade game Left2Die, and will assault players with an endless stream of infested baddies. Throughout the night, players must coordinate which places to hold the enemy at bay, as well as where reinforcements are to be sent, in order to keep back the relentless assault. During the day, the infested creatures are unable to mobilize, giving a window for players to strike back. Oscillation between defense and attack throughout the day/night cycle will be crucial for players’ successes on the battlefield.

“On the fringes of the Dominion, an unsuspecting world has become the target of a rapid zerg infestation. Even if evacuation efforts began immediately, they would not be fast enough to ferry the majority of the planet’s inhabitants to safety.” – Blizzard’s official preview release

In addition to traditional shambling-type mobs, there will be special infested which are genetically engineered to tear your defenses to shreds. These will include a Spotter, a Choker, a Hunterling, and a Kaboomer—and yes, he does much what his name would suggest. There will also be a number of bosses which will hinder your survival, including Stank, who is resistant to daylight and will ultimately make your tactical daylight retaliations more than just a cakewalk.

Team up to help Lieutenant Morales burn away the zerg infestation before it’s too late!

While there has yet to be an official date released for the 3.11 patch for StarCraft II and the “Dead of Night” mission, you can be rest assured that Blizzard will have it Soon™.

Why I’m Excited for the Nintendo Switch (And Why You Should Be Too)

When was the last time you got really excited for a console release? Ripping apart shreds of Christmas paper to reach your shiny new Nintendo 64 type excited…

I have been pretty fazed since the most recent generation transition from Xbox 360/Xbox One, PS3/PS4, and of course the Wii/Wii U debacle. Back in 2005, I built my first gaming-ready computer and in watching gaming trends, apart from certain console-specific exclusives, I haven’t felt the draw back to hitting the mean streets of console-land ever since. I was an avid console gamer from my first Sega Genesis system, and I was surprised to find such an easy transition to PC gaming when I finally made the leap. With the dividing lines between PC and console gaming becoming narrower, the decisions gamers must make about what to play on, requires more work on the part of companies to make their hardware stand out.

I’m sure many of us have at least dabbled in a form of mobile gaming other than our phones, if not having a DS or Vita kicking around collecting dust, outside of road trips or Pokémon title launches. As far back as Game Gear, or the original Game Boy, we’ve been kicking it mobile long before phones received anything more enticing than a game of Snake (and no, I don’t mean MGS). As phone-based mobile gaming has taken control of a strong share in the larger gaming market over the years, handheld gaming systems are struggling to find new ways of enticing consumers.

A closer look at the breakdown from last year.

Enter the Switch.

The Nintendo Switch purports to be an entirely new console experience. Seamlessly switching between an at-home console experience to a handheld one, as its namesake suggests, Nintendo seems to have put all its eggs in a convertible basket in order to try and stay relevant. And dare I say it? I think it’s worked. Players like me who have shied away from the brand as of late are drawn back in not only due to its innovative design, but also its attention to graphics and detail. Still the Nintendo we know and love, it has chosen to evolve and serve a consumer beyond the family-with-kids demographic. Surely, that market is not isolated from this design, and is in truth included, other gamers have more to find in the Switch than any Nintendo console since the 64. The goal to bridge the gap between home and mobile play will not be easy for Nintendo to breach, but they have a solid grasp on their attempt to try. Leading with one of the most gorgeous Zelda games in recent years, certainly helps Nintendo here as well.

While time will tell if the Nintendo Switch will be a hallmark of nex-gen gaming, like we expect to see out of augmented and virtual reality kits, remains to be seen. However, gamers can be sure that the hype is real, and is not unfounded. I’ll certainly be keeping an eye on the Switch as it releases this week, and I hope you join me.


What is your opinion on Nintendo’s latest release? Gimmick or game-breaking shift in console design? Let us know in the comments or join in the conversation on Facebook, Twitter, or Discord!

Nintendo’s Hope for Resurgence in the Switch

With so much hype surrounding the upcoming launch of the Nintendo Switch, is Nintendo about to successfully walk away from the financial failure of the Wii U?

We’re only a little more than a week before the launch of Nintendo’s latest console. If you have been absent from the gaming news frenzy surrounding the console, it is pretty much what it sounds like; a new system which purports to bridge the gap between at-home and mobile gaming all in one place. Whether you want to have a marathon at home or endure the bus ride to work, the Switch aims to provide a seamless gaming experience for its users in both cases. No longer do you have to worry about saving or leaving your system on in order to accomplish a task before leaving the house. Now Nintendo offers a way to take the gaming with you. While the ‘quality’ dips slightly when transitioning to mobile mode, the mobile system is far from lacking in pizzazz. It’s enough to make you forget that its a home console too.

After the large financial loss for Nintendo in 2014 following the release of the Wii U, they were looking for a way to gain their foothold in the console market. Hesitant to return full force into the ever growing and competitive mobile gaming market, gears were eventually set in motion to bring about the release of the Nintendo Switch. This hybrid console will help Nintendo to edge their bets against both the console and mobile gaming markets. On one hand, players who faithfully follow the Nintendo brand at home will be offered a powerful machine to continue to enjoy staple content titles like launch title Breath of the Wild. Conversely, the mobile version of the console also offers an equally powerful experience on the go. While dedicated mobile consoles have struggled in the wake of Android and iOS games, a hybrid system may be able to bridge the gap for Nintendo.

Home or Away, be prepared for stunning graphics on the Switch.

While it may seem like another gimmick to get their systems moving, the specs say otherwise. Pairing up with a Nvidia graphics device and well-designed hardware, Nintendo means business and (arguably) means to save its skin. Nintendo helped bring the modern world of console gaming to the masses, and it is no surprise that they continue to fight to be part of that market. It’s not surprising then, that when faced with losing market creed all together, that Nintendo steps out with an innovative system like the Switch. Not only is the system looking like an awesome addition to any avid Nintendo gamer, it’s also looking to be a worthwhile purchase to a much larger part of the market; gamer and non-gamer alike.

The truth is, the system has to be everything and more in order to overcome the pitfall of the Wii U. The Switch has the potential to turn everything around for Nintendo, and here’s hoping that it does. The gaming world just wouldn’t be the same without them.


What do you think of the Nintendo Switch? Let us know in the comments, or hit us up on Facebook, Twitter, or Instagram.

Everything We Know: The Legend of Zelda: Breath of the Wild

In less than a month The Legend of Zelda: Breath of the Wild is set to hit shelves for both the Wii U, and for the launch of the Nintendo Switch and here is everything we know.

In less than a month The Legend of Zelda: Breath of the Wild is set to hit shelves for both the Wii U, and for the launch of the Nintendo Switch and here is everything we know.

The Legend of Zelda series has been a longstanding staple of the Nintendo repertoire since its launch on the Famicom back in 1986. Link has grown up, shrunk down, cell-shaded, and time traveled throughout our many years together. However, Breath of the Wild seeks to take our journey with Link one step further, into the vast open space of true sandbox gameplay.

After multiple delays since 2013, the title will seemingly give us the experience of Zelda we’ve been after for years: adventure, story, and beautiful environments which rival the best of The Elder Scrolls. With a newly developed physics engine, open-world environment, and voice acting, Breath of the Wild seems much more like a Skyrim-meets-Studio-Ghibli than a traditional Zelda game–and we love it.

Play through dungeons in any order, as you are thrown headfirst into this new take on Hyrule. Rather than being guided along by a rail story, players will be able to explore the lush fields and forests at their own pace. Additionally, a large number of cut scenes help to develop the game’s narrative and were the primary motivation for developers including voice acting for the first time in the series’ history.

Breath of the Wild showcases an entirely breathtaking take on Hyrule.

The Story

Some 100 years after a great societal collapse in Hyrule, Link awakens in an amnesiac state. Guided by a mysterious voice, Link’s first steps are shakily taken in a world all too familiar, and yet strange. While these initial steps and memory fog are par for the course in many Zelda games, where Breath of the Wild takes us after that, is entirely new territory.

Set after the events of Ocarina of Time, players will return to Hyrule and see the world left behind through the same strange veil Link awakens within. Not fully removed from the previous stories, and yet not fully aware of the narrative they’re in, Breath of the Wild wants to give players an entirely new Legend of Zelda experience.

Redefining what it means to be a Zelda title.

Gameplay

While some things are new, others are simply redesigned. Even as early as Ocarina of Time, players were used to items being more than what they seemed. For example, sticks could be used not only as torches but also as weapons. Additionally, the methods you killed an enemy, could result in different loot options, i.e. shells or sticks. Breath of the Wild takes this one step further and ups the ante on its inventory and crafting system. Tree branches could be used not only as weapons, or torches, but also for sliding on snow-ridden paths, or as shields.

Various goods can also be used for clothing, food, or weaponry. There will also be a rune system which will allow for increased crafting abilities and the manipulation of combat mechanics. Alongside inventory improvements, this title will feature a proper quest log, allowing for players to follow their progress on the main storylines, as well as side missions.

The game also features Amiibo integration, allowing for players to bring in sidekicks, and unlock alternative story paths when certain conditions are met.

As a Switch launch title, the game will feature improved graphics on the new console, over the Wii U version.

DLC

Nintendo announced that players could purchase an Expansion Pass for Breath of the Wild that would include two DLC packages. The first of which will be released this summer and includes the “Cave of Trials” challenge, a new hard mode and an update for the in-game map. The second will launch in the winter and include a new dungeon and new story content. The pass will cost $19.99 USD and is available for both the Wii U version and the Switch.

Launch Details

Breath of the Wild will launch simultaneously on March 3rd for the WiiU and Nintendo Switch for $59.99 USD. The Switch launch version of Breath of the Wild will also come in “Special” and “Master” edition bundles, for $99.99 and $129.99 USD respectively. Both feature a Sheikah Eye coin, a Calamity Ganon tapestry and world map, a soundtrack disc, and a themed carry-case for the console, while only the “Master” edition comes with a bonus figurine of the Master Sword.

Finally, there will be some minor graphic quality changes between the last first-party title version for the Wii U, and the launch title version for the Nintendo Switch. The Wii U version will run at 720p and 30FPS, while the Switch will feature 900p and 30FPS when docked to a television. While in standalone embedded-display the Switch will also run at 720p.


It’s time to return to Hyrule. Are you hyped for Breath of the Wild? Let us know in the comments or by tweeting us on our Twitter or visiting our Facebook page!

Images © Nintendo

Resident Evil Moves Forward by Going Back to Basics

Returning to its roots, Resident Evil has reclaimed its rightful place among the top horror games with Biohazard.

Returning to its roots, Resident Evil has reclaimed its rightful place among the top horror games with Biohazard.

Resident Evil has been a longstanding household name in video game horror. After the introduction of the first title in 1996, the series has had a continual presence within the genre. While Resident Evil was there at the beginning, not all of their moves have been historically well received.

When Resident Evil 6  was released in 2012, it moved the series away from a more traditional survival horror genre and into the action-adventure territory. As third person shooter, RE6 had players battling from an entirely new perspective. Players and critics alike met the game with mixed reviews and divided opinions on the game’s shift from the series’ tone and gameplay style. Capcom themselves labeled the title as a “dramatic horror” rather than “survival horror”, and while it was a commercial success, RE6 left many players wanting.

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Resident Evil 6 Gameplay

After listening to player responses to RE6, Capcom rethought the gameplay, environment, and the immersion experience, help to bring Biohazard away from its predecessor’s pitfalls and into a new world for Resident Evil games. Enter Resident Evil 7: Biohazard, a true return to form. Capcom has taken great lengths to bring the series to its survival horror roots in this RE6 sequel, and it shows in the reviews. The hero of RE7 is not some well armed super soldier, he is a regular guy trapped in a terrifying situation. RE7 is brilliantly designed to balance atmospheric tension and jump scares with compelling storytelling. That terror is ever present in this game; in every room, down every hallway, around every tight corner. Yet, despite that, the story coaxes players through the games plantation labyrinth.

Much like the original title, RE7 not only returns players to the survival horror style of the series but also helps to shake up horror gaming more broadly, urging gamers to think on their feet and under pressure, in order to survive. Unlike past RE games and other survival horror titles, Biohazard gives players very little room to stop and smell the roses. The game’s puzzles are designed so that they require keen observation of the world around you, all while being chased around by murderous baddies, of course. While exploring the eerie and decrepit Baker house, you must think while you act, making decisions on the fly which often seem counter to your instinctual reaction.

Players are encouraged to think for themselves, there are no easy answers or special abilities to hack your way through. Even when you are given a gun you may realize that even though you may have bullets left, sometimes no amount of shooting will help you. In RE7, sometimes the only solution there is, is to run. Stacking the odds against the player makes everything more tense. The everyday kind of protagonist leaves you feeling vulnerable while the games grimy environments and uneasy atmosphere make you feel uncomfortable. It is all tied together to create a terrifying immersive experience.

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The encounters in Resident Evil 7 are smaller and more intimate, but that only makes it more terrifying.

The harrowing ambiance in Biohazard is only intensified if you play using VR, exclusively for PlayStation VR (at least for the first year). Even without the VR component, the quick thinking and camera action required by players can leave sensitive stomachs reaching for the pause button. With the addition of VR, the Biohazard installment helps to bring players truly into fear-inducing situations. Tensions already run high when playing RE7, making it difficult to solve its puzzles under pressure; however, with VR, players are one step closer to actually experiencing those situations and brings the term immersive gameplay to a whole new level.

With well-developed storylines, ambiance, puzzles, graphics, and new tech integration, Capcom has gone well beyond the needs of a successful sequel in Biohazard. Hopefully, RE7 will not only help to shape future Resident Evil games, but also pave the way for further immersive VR use outside of the series.

Do you think Capcom has saved Resident Evil’s future? Jump in the comments below or talk to us on FacebookTwitter, or on our forums!

Images © Capcom

Consoles V. Computers: The Biggest Bang for Your Buck

It’s probably one of the oldest battles gamers have ever known: console or computer? Luckily we’re not here to settle the debate, but rather to give you an idea of what you’re getting into.

When faced with the prospect of upgrading your PC or changing consoles, most gamers will hit the internet. Either to talk to their greater social media, or to scour various forum posts and reviews in order to figure out where their money is better spent. Unfortunately for most gamers, this decision is not made lightly, and is often more complicated than simply spending what you have on hand. When purchasing your primary gaming system, are you in it for the long haul?

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Dollar Days

When investing in your gaming rig, price point is probably the most limiting factor. Do you only have $200-$300 to spend? Can you invest more than $800? While consoles are generally cheaper in the long run, they provide a lot of power for a smaller price tag. They’re guaranteed to work out of the box (or at least come with a warranty if they don’t), and usually come in bundles providing at least one game for you to get started. While extra controllers, fancier cords, and more games will cost you additional rates, a console will still offer you instant gaming at a reasonable rate. In addition, many online or local game resellers can provide used consoles at an even cheaper rate–not a bad deal.

Building your own PC however, or buying one pre-made, is a much larger initial investment than a console on average. In the long term however, it might actually provide better gaming benefits. While consoles aren’t quite aging as fast as they used to, the fact remains that a well-built computer will last you much longer than the current system en vogue. Games will load faster and generally look prettier for longer than a console can provide. Additionally, if you have a lot of gaming friends who have built their own rigs, chances are you can scoop up used pieces for a reduced or no cost to help offset the price point. Old monitors, computer towers, mice, keyboards, or speakers, are often held onto and passed down between gamers as needed. While most gaming computer builds will never be as cheap as their console bretheren, the benefits of their longevity help offset the costs.

Longevity

While consoles don’t age quite as fast as phones or cars, the truth remains that when buying a console you have a set number of days before it goes out of date. While new models are often released for existing systems, eventually, the newest system will come and replace it–often leaving you with an empty feeling before the joy of a new system kicks in. Additionally, consoles generally cannot be updated with additional power boosts unless you really know what you’re doing. And even then, it can be risky. Often, computers can be upgraded with minor improvements or additional sticks of RAM, which help to keep your games moving.

While longevity might be lacking for consoles in terms of playing the latest and greatest titles, older gaming consoles have proven their nostalgic staying-power. If getting your hands on those original SNES or SEGA games is what you want out of your gaming experience, you really can’t beat going the system route–computer emulators just aren’t the same.

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Exclusivity, DLCs, Social Media, Oh my…

Computers and consoles each come with their own cultures and interests. Similarly, each also often have their own exclusive game titles, DLCs, or social circles which do not necessarily play well between platforms. That one great FPS you’ve been waiting for a sequel for might only be coming out on a given console, locking in your purchase. Similarly, the group of friends you play with might only play their action-adventure game on their computers, and while a console version is available, they are set up on different servers. Do you like sharing everything you do to your various social media? You might be limited in what kinds of sharing you can accomplish based on which system you choose. Sadly quite often there are circumstances outside of a gamer’s control, which dictates the way they’ll spend their money, given the chance.

So What Should You Do?

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 When weighing the benefits of either gaming method, it’s clear that the decision isn’t easy. So what should you do?

TLDR: Consoles

  • Plug and play: a great gaming experience right out of the box, no adjustments necessary!
  • Lower up front cost investment.
  • Will likely have exclusive DLCs or titles that will not be available on a computer.
  • Great deals on used consoles and games, and the ability to relive the nostalgia of older systems in true form.

If you only have a bit of money to spare, and you want to start gaming now, a console is probably your best option. With a low end cost, you’ll have more money to spend on games for as long as the system is supported.

TLDR: Computers

  • A higher cost investment initially, but its power will likely last much longer than a console, even with minor tweaks.
  • A wider variety of titles available, including the option for modding your games.
  • More sales on newer and indie games (e.g. Steam).
  • A lot of options for sharing or interacting with your social sphere without having to rely on built-in options.

If you have a bit more to spend up front, and want to have more control over your gaming experience, then a computer is your best bet. Whether you build it yourself, or buy a pre-made system, a computer’s components are likely to outlive a console’s power in the long term, allowing you to game for longer without having to change things up.


 

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Whether you decide to buy a new console or build a PC, there are tons of gaming options available. Controllers are no longer console-exclusives, consoles are integrating more cross-platform interaction, and built-in emulators allow you to play your favourites no matter whether you’re looking at an Xbox or Windows UI. After all, it’s not what you game on, but how you game, that truly matters.

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Famine & Flood: The State of World of Warcraft

Whether you’re raiding, PVPing, or pet battling, Legion offers a lot to do. But is it too much?

Whether you’re raiding, PVPing, or pet battling, Legion offers a lot to do. But is it too much? If you’ve been playing World of Warcraft for a long time, you’ve experienced the content ebbs and flows of Blizzard’s patches. With Legion’s most recent Patch 7.1.5 drop, it’s hard not to feel a little overwhelmed with the amount of content flowing in.

Warlords of Draenor was not a great expansion for content releases. Much of the content originally planned was either scrapped or drastically changed in order to meet ever condensed release schedules. It’s predecessor Mists of Pandaria however boasted a great start to the expansion, dropping content patches like hotcakes. Unfortunately for MoP, content stretched to a famine after the release of the Siege of Orgrimmar raid, a patch which left players wanting for over a year before Warlords finally dropped.

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So far Legion appears to be following a similar release schedule to MoP. From the outset of Legion’s release, there has been a steady flow of content for players to indulge in… perhaps a little too much content. For hardcore players, at the release of the expansion, it was nearly impossible to even consider focusing on anything but your main character. Between world quests, reputation grinds, and professions, there was a near overwhelming amount of things to keep oneself occupied. As raids opened up, arena seasons started, and new storylines were released, Blizzard has kept the river flowing. While the content may not necessarily be up to your speed, the fact remains that there is a lot to do.

Might there just be a little too much going on? While Blizzard has made efforts to try and help alts and new players catch up to current content levels, it can at times feel like there’s too much to do. However, it might just be in how you look at things. In past expansions, at max level, you pretty much logged in just for raids, dailies, or even your daily dungeon and that was it. Now for many players there is a greater variety of things to do. World quests have given a breath of fresh air to the old daily structure, allowing the freedom to not log in every day with only a minor loss to progression, as emissaries last for up to three days. Weekly events and micro holidays help players interact with the world in new ways, and change up the face of the game. Even if you don’t like what’s going on this week, usually something will be coming along soon to carry you away.

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In looking at how much Legion has to offer, it is hard not to draw parallels to MoP. We were fanned with content during Mists, and we were left with a drought in the end. Had Blizzard have paced their content releases a bit more steadily throughout Mists, the content drought would not have lasted nearly as long and might have left people feeling better about the expansion when transitioning into Warlords (which was effectively another drought). It is not surprising then that many fear that Blizzard’s content releases may run out of steam before the next expansion drops, leaving us caught in the content desert as we wait for new things to do.

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While an inter-expansion lull is always expected, one would hope that Blizzard has learned a thing or two about helping ease the transition. While the time between expansions is often a good time to catch up on things you might have let slide (pet battles, Brawler’s Guild, or transmog collections), these are often not the things which keep people subscribed. Legion doesn’t appear to be singing its final swan song anytime soon, and it’s current content trajectory appears to be solid. While players may feel a little overwhelmed with what’s currently on their plates, and the impending menu Blizzard has in store, we can hope that our Warcraft overlords have learned proper content pacing techniques. Not too fast, not too slow, but just right: the Goldilocks schedule. Something we’ll hopefully get to see after our coming trip to Argus.

How do you feel about Blizzard’s content releases so far in Legion? Do you think things are happening too fast? Are you bored already? How did you handle past expansion droughts? Let us know below, or join in the conversation on social media!